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Friday, July 4, 2025
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ARM talks custom GPUs, game preservation, and AI at Computex 2025

Taipei — ARM executives discussed key industry topics, including game preservation, emulation, and the role of AI in addressing the global IT talent shortage.

ARM addressed a question about custom GPU drivers for game emulation, noting that while GPU architecture plays a role, most emulation is handled by the CPU. The company emphasized its focus on optimizing legacy game performance without announcing custom GPU initiatives.

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ARM confirmed that several game studios are integrating its Adaptive Super Resolution (ASR) feature but stated no public demos are available yet. ASR will be incorporated through partnerships with game engines like Unity, though the repository’s public availability remains undecided.

ARM acknowledged the global IT talent shortage but clarified that agentic AI would help IT professionals work more efficiently rather than replace them. Tasks that once took full days can now be done in a fraction of the time.

Regarding Microsoft’s Prism translation layer for running x86 apps on ARM, ARM confirmed collaboration on optimizing instruction sets but noted that full maturity of the product will take time.

ARM stayed silent on rumors of a new N1 chip, confirming only that it is ARM-based. The company also expressed confidence in its position against competitors like RISC-V, emphasizing ongoing innovation across its ecosystem.

ARM reaffirmed its contributions to the Linux kernel and Android stack, ensuring that new ARM features are integrated early in open-source development.

 ARM’s future focuses on optimizing performance, supporting developers, and adapting to evolving needs in gaming, AI, and computing. While some features remain limited to select partners, the company is committed to innovation in its ecosystem.

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